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Computer Programming for Absolute Beginners

You're reading from   Computer Programming for Absolute Beginners Learn essential computer science concepts and coding techniques to kick-start your programming career

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839216862
Length 430 pages
Edition 1st Edition
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Author (1):
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Joakim Wassberg Joakim Wassberg
Author Profile Icon Joakim Wassberg
Joakim Wassberg
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Table of Contents (19) Chapters Close

Preface 1. Section 1: Introduction to Computer Programs and Computer Programming
2. Chapter 1: Introduction to Computer Programs FREE CHAPTER 3. Chapter 2: Introduction to Programming Languages 4. Chapter 3: Types of Applications 5. Chapter 4: Software Projects and How We Organize Our Code 6. Section 2: Constructs of a Programming Language
7. Chapter 5: Sequence – The Basic Building Block of a Computer Program 8. Chapter 6: Working with Data – Variables 9. Chapter 7: Program Control Structures 10. Chapter 8: Understanding Functions 11. Chapter 9: When Things Go Wrong – Bugs and Exceptions 12. Chapter 10: Programming Paradigms 13. Chapter 11: Programming Tools and Methodologies 14. Section 3: Best Practices for Writing High-Quality Code
15. Chapter 12: Code Quality 16. Other Books You May Enjoy Appendix A: How to Translate the Pseudocode into Real Code 1. Appendix B: Dictionary

Iteration with the for loop

The first type of iteration we will look at is the for loop. This is a kind of loop when we, in one way or the other, know how many times we want to repeat something. This can be a fixed number of times, such as iterating over a list using the days of the week. We know it is always 7. It can also be that we have values in an array. We might not know precisely how many items there are in the array at any given time; however, as we will see, there are ways to ask the array how many objects it is currently holding.

When using a for loop, we will work with a variable that keeps track of how many times we have iterated. We can decide what value this variable shall start on. It is this variable that helps us to know when to stop iterating. Let's look at an example:

for i = 0 to 10
    …
end_for

Here, we create (or declare, as a programmer would say) a variable called i. The name, i, is frequently used as the name for this...

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