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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Using Animation clips


For the next animation example, we'll get the egg to rattle and shake before it hatches. We will create a simple animation and make it loop for its duration. To illustrate, we'll make an Animation Clip of the WholeEgg rattling and then add it to the Timeline on an Animation Clip Track. 

Shaking an egg

To create a new Animation Clip on the WholeEgg object, follow these steps:

  1. In Hierarchy, select the WholeEgg object (child of NestAndEgg)
  2. Open the Animation Window (Window | Animation)
  3. You should see a message, To begin animating WhileEgg, create an Animation Clip and a Create button
  4. Press Create
  5. When prompted for a file name, save it to EggShaker.anim

We've seen the Animation Window earlier in this chapter. We're going to make a very short, 2-second animation that rotates the egg on the X axis and Z axis by manipulating the animation curves:

  1. Show the Curves view using the Curves button on the bottom of the window.
  2. Press Add Property and WholeEgg | Transform | Rotation | + to add...
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