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Cocos2d-x by example (update)

You're reading from   Cocos2d-x by example (update) Unleash your inner creativity with the popular Cocos2d-x framework and learn how to build great cross-platform 2D games with this Cocos2dx tutorial

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Product type Paperback
Published in Mar 2015
Publisher
ISBN-13 9781785288852
Length 270 pages
Edition 1st Edition
Tools
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Author (1):
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Roger Engelbert Roger Engelbert
Author Profile Icon Roger Engelbert
Roger Engelbert
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Toc

Table of Contents (14) Chapters Close

Preface 1. Installing Cocos2d-x FREE CHAPTER 2. You Plus C++ Plus Cocos2d-x 3. Your First Game – Air Hockey 4. Fun with Sprites – Sky Defense 5. On the Line – Rocket Through 6. Quick and Easy Sprite – Victorian Rush Hour 7. Adding the Looks – Victorian Rush Hour 8. Getting Physical – Box2D 9. On the Level – Eskimo 10. Introducing Lua! A. Vector Calculations with Cocos2d-x B. Pop Quiz Answers Index

Chapter 1. Installing Cocos2d-x

In this chapter, we'll get things up and running on your machine so you can get the most out of the examples in this book. This will include information on downloading the framework and creating a project as well as an overview of the basic structure of a Cocos2d-x application.

I will also point you to some extra tools you should consider getting to help you with the development process, such as tools to build sprite sheets, particle effects, and bitmap fonts. Although these tools are optional, and you can still learn how to use sprite sheets, particles, and bitmap fonts just by following the examples given in this book, you might consider these tools for your own projects.

Things you will learn in this first chapter are as follows:

  • How to download Cocos2d-x
  • How to run your first multiplatform application
  • What the basic project looks like and how to find your way around it
  • How to use the test project as a major reference source
You have been reading a chapter from
Cocos2d-x by example (update)
Published in: Mar 2015
Publisher:
ISBN-13: 9781785288852
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