Summary
In this chapter, we have expanded on our idea and looked at how to integrate all of the major pieces together. The main objective of the chapter was to create a heads-up display (HUD) for our game.
We started out with a design concept that was of interest to us, and created a layout for our HUD before the actual implementation. Once we concluded how the HUD should look, we started building the framework for it. We designed the three main sections of the HUD and referred to them as the following: PanelCharacterInfo
, PanelActiveItems
, and PanelSpecialItems
.
Next, we started to build the UI elements and the code necessary to make the panels work with our code. We started with PanelCharacterInfo
, which represented the stats for our character player, that is, a reference to the player's avatar, a reference to the health, and a reference to the strength of the character. In the process, we had to create or update several of the scripts to work with the new UI.
Next, we designed and developed...