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Blender Cycles: Lighting and Rendering Cookbook

You're reading from   Blender Cycles: Lighting and Rendering Cookbook If you're already au fait with Blender, this book gives extra power to your artist's elbow with a fantastic grounding in Cycles. Packed with tips and recipes, it makes light work of the toughest concepts.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781782164609
Length 274 pages
Edition 2nd Edition
Languages
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Concepts
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Toc

Table of Contents (13) Chapters Close

Preface Introduction FREE CHAPTER 1. Key Holder and Wallet Studio Shot 2. Creating Different Glass Materials in Cycles 3. Creating an Interior Scene 4. Creating an Exterior Scene 5. Creating a Cartoonish Scene 6. Creating a Toy Movie Scene 7. Car Rendering in Cycles 8. Creating a Car Animation 9. Creating an Iceberg Scene 10. Creating Food Materials in Cycles Index

Creating a leather material for the wallet

Now let's see how we can create a material for a wallet. We want to recreate a smooth, worn eco leather.

Getting ready

First of all we need to add a new material to the wallet. Let's select the wallet mesh, add a new material to it, and name it Wallet.

How to do it…

To create the leather material, we will be following these steps:

  1. Now in the node editor add a Glossy BSDF node and mix it with the default Diffuse BSDF node using a Mix Shader node. Set the mix factor to 0.300 and the Glossy BSDF node's Roughness value to 0.100. Still not so great looking... is it? Let's make this material look a bit better! To do so we are going to use a combination of image textures and procedural textures.
  2. First of all let's add our Texture Coordinate node (Add | Input). Then we need to add a procedural texture. From the Texture section of the Add menu, click on Noise Texture. Link the Vector input to the Generated output of the Texture...
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