Finishing the robot
We'll add a little detail to the arm pieces now. First, I'll make sure that all my vertices are either connected or sitting slightly above the mesh they connect to:
For the wheel at the bottom, we'll use Subsurf to create a sort of futuristic tire. We'll start simple:
Remember, Subsurf will divide and smooth your mesh, so don't use too many sides to your circle originally.
Using proportional editing, I'll spin the central edge loop around the circle to create sort of an "arrow" effect to the tire:
Then, using the Bevel tool, I'll create some basic tread:
Then, I'll add Subsurf and create a basic wheel:
Now, you can go through and add some details if you'd like. I'll just do a little bit with the head here:
And add some hands:
I'm not adding a lot of detail as I do this. When you're going for more of a cartoon or NPR look, that can sometimes be counterproductive.
Note
In previous chapters, we've been pretty careful about our use of polygons. We've tried to use as few...