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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Finishing the robot


We'll add a little detail to the arm pieces now. First, I'll make sure that all my vertices are either connected or sitting slightly above the mesh they connect to:

For the wheel at the bottom, we'll use Subsurf to create a sort of futuristic tire. We'll start simple:

Remember, Subsurf will divide and smooth your mesh, so don't use too many sides to your circle originally.

Using proportional editing, I'll spin the central edge loop around the circle to create sort of an "arrow" effect to the tire:

Then, using the Bevel tool, I'll create some basic tread:

Then, I'll add Subsurf and create a basic wheel:

Now, you can go through and add some details if you'd like. I'll just do a little bit with the head here:

And add some hands:

I'm not adding a lot of detail as I do this. When you're going for more of a cartoon or NPR look, that can sometimes be counterproductive.

Note

In previous chapters, we've been pretty careful about our use of polygons. We've tried to use as few...

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