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Blender 3D: Designing Objects

You're reading from   Blender 3D: Designing Objects Build your very own stunning characters in Blender from scratch

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Product type Course
Published in Nov 2016
Publisher
ISBN-13 9781787127197
Length 1281 pages
Edition 1st Edition
Tools
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Authors (3):
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Pierre-Armand Nicq Pierre-Armand Nicq
Author Profile Icon Pierre-Armand Nicq
Pierre-Armand Nicq
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (6) Chapters Close

Preface 1. Module 1 FREE CHAPTER 2. Module 2 3. Module 3 Bibliography
Index

Chapter 3. Polygonal Modeling of the Character's Accessories

In this chapter, we will cover the following recipes:

  • Preparing the scene for polygonal modeling
  • Modeling the eye
  • Modeling the armor plates
  • Using the Mesh to Curve technique to add details

Introduction

In the previous two chapters, we did the following:

  • Quickly modeled a simple base mesh, as close as possible to the shape of the reference templates
  • Sculpted this base mesh, refining the shapes and adding details to some extent

We have also quickly modeled very simple teeth and talons, and placed bare UV Spheres as placeholders for the eyes.

It's now time to start some polygonal modeling to complete the eyes, but especially to build the armor that our character is wearing.

Preparing the scene for polygonal modeling

Coming from a sculpting session, our .blend file must first be prepared for the polygonal modeling, verifying that the required add-ons are enabled and all the character's parts are easily visible and recognizable...

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