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Blender 3D: Characters, Machines, and Scenes for Artists

You're reading from   Blender 3D: Characters, Machines, and Scenes for Artists Gain the insights and techniques you need to give life to your own custom characters, machines, and scenes in Blender 3D

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Product type Course
Published in Nov 2016
Publisher Packt
ISBN-13 9781787129665
Length 1257 pages
Edition 1st Edition
Tools
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Authors (4):
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Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
Romain Caudron Romain Caudron
Author Profile Icon Romain Caudron
Romain Caudron
Pierre-Armand Nicq Pierre-Armand Nicq
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Pierre-Armand Nicq
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (5) Chapters Close

Preface 1. Module 1 2. Module 2 FREE CHAPTER 3. Module 3 Index

Chapter 2. Sci-Fi Pistol - Adding Details

In this chapter, we'll cover some additional topics as we work on our pistol. These include the following:

 

  • Scaling along face normals
  • The Shrinkwrap modifier
  • Cutting shapes into curved surfaces
  • The knife project tool
  • The inset tool
  • Proportional editing
  • Pivot points for rotation
  • Scaling along individual origins
  • Creating pipes with torus objects
  • The Array modifier

 

Finishing the handgrip

Right now, our handgrip (or handle) looks fairly plain. Let's work on this for a while, and see if we can get a better look at it.

<pagebreak></pagebreak>

The first thing we'll do is select the large face at the side of the handgrip:

Finishing the handgrip

We'll duplicate this by pressing Shift + D and move it back a bit:

Finishing the handgrip

 

<pagebreak></pagebreak>

To add a little more detail, let's run a couple of loop cuts across this face by pressing Ctrl + R + wheel up (rolling the mouse wheel changes the number of edge loops):

Finishing the handgrip

Then,...

You have been reading a chapter from
Blender 3D: Characters, Machines, and Scenes for Artists
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781787129665
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