Wow, that was a lot to take in! We certainly learned a lot about 3D modeling: We learned about several new tools: Spin lets us create radial duplicates around the base of the time machine, while Loop Cut allows us to create new edge loops that support the extrusions we needed for new details throughout the model.
We also learned a new way to use vertex snapping to our advantage when we attached the numbers to the face of the clock. Snapping features are very useful when we need precision in our projects. Then, we learned how to use text objects, which let us add high-quality 3D text to the scene. We also learned about Empty objects, which don't contribute to the final render, but they can give us extra control over things such as the Array modifier's Object Offset parameter. We took a closer look at some of the most common modifiers in Blender, such as the Mirror...