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Blender 3D By Example.

You're reading from   Blender 3D By Example. A project-based guide to learning the latest Blender 3D, EEVEE rendering engine, and Grease Pencil

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Product type Paperback
Published in May 2020
Publisher Packt
ISBN-13 9781789612561
Length 658 pages
Edition 2nd Edition
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Authors (2):
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Oscar Baechler Oscar Baechler
Author Profile Icon Oscar Baechler
Oscar Baechler
Xury Greer Xury Greer
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Xury Greer
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Table of Contents (18) Chapters Close

Preface 1. Introduction to 3D and the Blender User Interface 2. Editing a Viking Scene with a Basic 3D Workflow FREE CHAPTER 3. Modeling a Time Machine - Part 1 4. Modeling a Time Machine - Part 2 5. Modern Kitchen - Part 1: Kitbashing 6. Modern Kitchen - Part 2: Materials and Textures 7. Modern Kitchen - Part 3: Lighting and Rendering 8. Illustrating an Alien Hero with Grease Pencil 9. Animating an Exquisite Corpse in Grease Pencil 10. Animating a Stylish Short with Grease Pencil 11. Creating a Baby Dragon - Part 1: Sculpting 12. Creating a Baby Dragon - Part 2: Retopology 13. Creating a Baby Dragon - Part 3: UV Unwrapping 14. Creating a Baby Dragon - Part 4: Baking and Painting Textures 15. Creating a Baby Dragon - Part 5: Rigging and Animation 16. The Wide World of Blender 17. Other Books You May Enjoy

Animating a bouncing ball

The bouncing ball is our first, simplest animation, and a classic beginner's exercise. We'll utilize some of the core principles of animation with this simple subject:

  • Pose to pose: This is where we get the bedrock extremes keyed in first to nail the timing, then create in-between frames after.
  • Arcs: A bouncing ball doesn't travel in a straight line from the high to the low poses. Instead, it will flow along a guiding arc.
  • Ease in, Ease out: A bouncing ball should slow at the top of each arc for a bit, and attain quicker velocities as it slams into the ground and ricochets back up.
  • Squash and Stretch: The ball will stretch out, arrow-like, as it approaches and leaves the ground. When it hits the ground, it will squash down into the ground.
  • Timing: Each bounce will get shorter as the ball loses momentum. Also, we'll give the animation...
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