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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Summary

This chapter covered a lot. You practiced setting up a template in Blender to guide your modeling. You used the template to help model the mast, boom, gaff, and bowsprit. You learned about using Bézier Curves to model the rudder, keel, and tiller.

You got tips on planning your animation, creating a story, using storyboards to plan what you are going to do, and using animatics to get the timing of an animation right before you animate.

You looked at some charts and guides that can help you create your animations, including Safe Title/Safe Action/Lower Third guides, timing diagrams, exposure sheets, and bar sheets. Finally, you had a little fun using a sound track to guide your animation timing.

In the next chapter, you will be making the sloop itself. You will use Subdivision Surfaces to model the hull and learn how to optimize the number of faces you create. You will learn to use edge loops and edge rings for more detailed modeling. You will punch holes in your boat with Boolean...

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