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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Chapter 7, Planning your Work, Working your Plan


Pop quiz— organizing Blender files

  1. Answer: b

    The relative address of the textures for the deck for MyBoat.blend in the C:\NewBoat directory is C:\NewBoat\Images.

  2. Answer: c

    The more specific a file name is, the easier it is to remember. Sloop of War_USS Constitution_1854 version.blend is the most specific.

  3. Answer: a

    That's right. If you want to save all the files for a certain project, it helps to start their names with common words so that the files will all be together in an alphabetical index. Sloop_texture_deck.png, Sloop_texture_mast.png, Sloop_texture_hull.png will all be right there together in a directory, not mixed up among other files where you will have to look at them and guess what they are.

Pop quiz— saving Blender files

  1. Answer: c

    It's almost always a good time to save your Blender file. If you've made any significant change to it, it's time to save it and make back up copies of your files to an external hard drive, flash drive, DVD, or Internet storage daily.

  2. Answer: c

    The file name should be incremented whenever you feel that you've made a significant change to your blender file, or if you are doing an experimental technique that you think might or might not work just the way you want it. Basically, you want to give yourself the option of going back a step, if necessary.

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