Controlling fingers
The human hand is a pretty complex device. The range of actions it allows us to accomplish is pretty unique: we can make very subtle and delicate movements, necessary to create a piece of art, prepare food, write, build things, play instruments, and so on; we can also make broader movements to help us in our locomotion, fight, play sports, and even express our feelings through our hand movements. Our fingers play a huge part in what we can do with our hands.
Due to its innate complexity, with lots of joints and possible combinations of their use, our ideal rig should offer some general controllers together with the ability to fine-tune the results.
How to do it...
Open the file
005-Fingers.blend
. It has a hand mesh with some basic bones for deformation, ready for us to work on its constraints.You'll see a few chains of bones to deform this mesh: one for the hand and one for each finger. Pay attention to their orientation: the default rotation of joints the bone's local X...