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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Creating the UI controller

It will be convenient to have a script with a small API that makes it easy to switch between UI panels. For the controller scripts in our framework, I've decided to define them as singletons.

A singleton is a software design pattern that ensures there is only a single instance of a script object at runtime. Then, the object's instance can be more easily referenced, using a static reference to Instance in the class definition. Learn more at https://wiki.unity3d.com/index.php/Singleton.

Then, we'll write a UIController script that controls the visibility of your UI panels. Lastly, we'll implement some code to fade in and out for a more pleasing user experience when we hide and show the panels.

Creating a Singleton class script

We'll begin by writing a Singleton class to use (or, if you already have a favorite, feel free to use that Singleton class definition instead). You can find some singleton implementations available...

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