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Application Development with Qt Creator - Second Edition

You're reading from   Application Development with Qt Creator - Second Edition Design and build dazzling cross-platform applications using Qt and Qt Quick

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781784398675
Length 264 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Getting Started with Qt Creator 2. Building Applications with Qt Creator FREE CHAPTER 3. Designing Your Application with Qt Designer 4. Qt Foundations 5. Developing Applications with Qt Widgets 6. Drawing with Qt 7. Doing More with Qt Quick 8. Multimedia and Qt Quick 9. Sensors and Qt Quick 10. Localizing Your Application with Qt Linguist 11. Optimizing Performance with Qt Creator 12. Developing Mobile Applications with Qt Creator 13. Qt Tips and Tricks Index

Drawing off screen


There are a number of reasons why you might like to draw offscreen: you might want to compose a collection of images and show them one after another (this is called double-buffering, which you can do to avoid screen painting flicker when you draw onscreen), or write a program that generates image files directly.

As I mentioned in the previous section, Qt provides several classes for offscreen drawing, each with different advantages and disadvantages. These classes are QImage, QPixmap, QBitmap, and QPicture. Under normal circumstances, you need to choose between QImage and QPixmap.

Tip

QImage is the class best-suited for general-purpose drawing where you're interested in loading the image from or saving the image to a file. If you're working with resources, combining multiple images, and doing a bit of drawing, QImage is the class you want to use.

On the other hand, if you're working primarily with offscreen rendering for the purposes of display performance or double-buffering...

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