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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
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Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Creating a rope


Though it is performance-intensive to simulate a realistic rope using Box2D, a simple rope is not only fast, but also very customizable. A rope, from a construction standpoint, is similar to a rag doll and can add an extra layer of playability to a game. If a physics simulation seems to be too bland to attract players, the addition of rope will be sure to give players another reason to like a game. In this recipe, we will create a physics-enabled rope for use in our simulations.

Getting ready...

Review the creation of a physics-based activity in the Introduction to the Box2D physics extension recipe, the creation of bodies in the Understanding different body types recipe, and the use of revolute joints and mouse joints in the Working with joints recipe, all found in this chapter.

How to do it...

Refer to the supplemental Rope and RopeActivity classes for the code that we use in this recipe.

How it works...

A rope created in Box2D can be thought of as a chain of similar bodies linked...

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