Summary
In this chapter, we went through the process of unwrapping our wood cabin and texturing it in Blender. We started by learning how to import materials from one scene into another, followed by understanding how UV mapping works. We used the Displace modifier to add random details to the wood geometry.
Now, with the skills you’ve learned in this chapter, you can successfully unwrap any 3D object, import and assign materials to that 3D object, tweak the material nodes to make it fit the overall scene, and make the 3D object look realistic by applying displace imperfections.
In the next chapter, we’ll focus on the surroundings of the wood cabin; we will learn how to create realistic, natural plants and trees, and use the particle system to randomly scatter plants around the wood cabin to enrich our natural environment.