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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Toc

Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Part 1 – Understanding the Basics of XR and Unity

Welcome to the first part of this book, where we’ll provide you with essential information about Extended Reality (XR) technologies and the Unity Engine. This part serves as a foundation for your journey in XR application development in the subsequent parts. Here, we will guide you through the process of installing Unity Hub and the Unity Editor, and we’ll introduce you to important concepts such as scene creation, asset downloading from Unity Asset Store, the various types of light sources available in Unity, and explanations of supported rendering types. No prior knowledge of Unity or XR technologies is required to follow along with this part. Instead, this part will equip you with all the necessary knowledge to start your hands-on XR development adventure.

This part comprises the following chapters:

  • Chapter 1, Introduction to XR and Unity
  • Chapter 2, The Unity Editor and Scene Creation
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