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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – awarding points


  1. In the checkShotEnemyImpacts() method of the WeaponManager module, add the following line after the line that reads enemyTank.Destroyed = True:

    GameManager.Score += 10
  2. In the checkRocketSplashDamage() method of the WeaponManager module, add the following line after the line that reads enemyTank.Destroyed = True:

    GameManager.Score += 10
  3. In the DetectShutdowns() method of the GoalManager module, add the following line right after the line that reads _activeCount -= 1:

    GameManager.Score += 100

What just happened?

Since we can destroy enemies with either normal shots or rocket splash damage, we need to award points in either case. Shutting down a computer is worth ten times as many points as destroying a single enemy.

Updating Game1

Finally, to wrap our game in a game structure, we need to build it into the Game1 class.

We will include a game state tracker much like we used in Asteroid Belt Assault, with a similar division of code in the Update() and Draw() methods depending...

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