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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – the ExplosionManager class


  1. Add a new class called ExplosionManager to the Asteroid Belt Assault project.

  2. Add declarations to the ExplosionManager class:

    Private _texture As Texture2D
    Private pieceRectangles As List(Of Rectangle) = 
        new List(Of Rectangle)()
    Private _pointRectangle As Rectangle
    
    Private minPieceCount As Integer = 3
    Private maxPieceCount As Integer = 6
    Private minPointCount As Integer = 20
    Private maxPointCount As Integer = 30
    
    Private durationCount As Integer = 90
    Private explosionMaxSpeed As Single = 30
    
    Private pieceSpeedScale As Single = 6
    Private pointSpeedMin As Integer = 15
    Private pointSpeedMax As Integer = 30
    
    Private initialColor As Color = new Color(1.0F, 0.3F, 0.0F) * 0.5
    Private finalColor As Color = new Color(0.0F, 0.0F, 0.0F) * 0
    
    Private rand As Random = new Random()
    
    Private ExplosionParticles As List(Of Particle) = 
        new List(Of Particle)()
  3. Add a constructor to the ExplosionManager class:

    Public Sub New (
        Texture As Texture2D,
       ...
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