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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – implementing a title screen


  1. 1. Download the 7089_08_GRAPHICSPACK.ZIP file from the book's website and extract the files it contains to a temporary location.

  2. 2. In Windows Explorer, select all of the .png files in the temporary folder and copy them to the clipboard.

  3. 3. Switch back to Visual Studio, right-click on the Textures folder in the content project, and select Paste.

  4. 4. To the TankBattlesGame class' declarations area, add the following declarations:

    Texture2D titleScreen;
    int currentPlayer = 0;
    enum GameState { TitleScreen, Playing, GameOver }
    GameState gameState = GameState.TitleScreen;
  5. 5. In the LoadContent() method of the TankBattlesGame class, remove the line that reads StartNewRound();.

  6. 6. At the bottom of the LoadContent() method of the TankBattlesGame class, initialize the titleScreen texture field as follows:

    titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen");
  7. 7. In the Update() method of the TankBattlesGame class, use the mouse to highlight everything...

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