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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Binding an index buffer

To draw a geometry, we can provide the list of vertices (and their attributes) in two ways. The first way is a typical list, in which vertices are read one after another. The second method requires us to provide additional indices that indicate which vertices should be read to form polygons. This feature is known as indexed drawing. It allows us to reduce the memory consumption as we don't need to specify the same vertices multiple times. It is especially important when we have multiple attributes associated with each vertex, and when each such vertex is used across many polygons.

Indices are stored in a buffer called an index buffer, which must be bound before we can draw an indexed geometry.

How to do it...

  1. Store the command buffer...
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