What this book covers
Chapter 1, Getting Started with Unreal Blueprints, introduces you to the Unreal Engine editor and Blueprint graph. We will create the first project on both Unreal Engine and Visual Studio 2013.
Chapter 2, Tic-Tac-Toe, covers a simple game: a player versus player, classic board game. You will learn how to the create a Blueprint graph with nodes and wires.
Chapter 3, C++ Code – PAC-MAN, explains the creation of a classic coin-up game only using the C++ code. You will learn how to communicate between Visual Studio and UE4 in this chapter.
Chapter 4, UFO Run - Play with the Environment Effects, explains the particle effect system and user interface tools by creating an action game, starting from a template offered by the engine.
Chapter 5, Top-Down Shooter, helps you to play with animations and create an artificial intelligence by customizing the assets that are offered by the marketplace.
Chapter 6, A Platform Maze, explains how to use Matinee to create short cinematic clips or move objects around a level. Use the physics to handle ragdolls and destructible objects.
Chapter 7, An Open World Survival Game, creates huge worlds with the terrain manipulation tools that are offered by the engine, populate them with object using the brush tools, and give them a life by creating an inventory system using the knowledge learned during the book.