Working with a cinematic camera
In this recipe, we are going to take a break from Post Process Volume actors to focus instead on the Cine Camera actor. That doesn’t mean that we are leaving behind the world of post-processing effects – far from it, in fact! In this recipe, we are going to learn how to work with cameras in Unreal and how to take advantage of some of the post process effects available through them – such as depth of field, bloom, and lens flares. As you’ll see, working with virtual cameras is very similar to working with real ones, so jump on board to learn all about them!
Getting ready
We are going to continue using the same scene we worked on in previous recipes, so feel free to open the level called 09_04_Start
contained in the Content | Levels | Chapter09 folder if you want to follow along using the same assets you’ll see me employing.
As usual, feel free to continue to use your own scenes if that’s what you prefer...