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Unreal Engine 4.X By Example

You're reading from   Unreal Engine 4.X By Example An example-based practical guide to get you up and running with Unreal Engine 4.X

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781785885532
Length 506 pages
Edition 1st Edition
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Author (1):
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Benjamin Carnall Benjamin Carnall
Author Profile Icon Benjamin Carnall
Benjamin Carnall
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Unreal Engine 4 FREE CHAPTER 2. Blueprints and Barrels – Your First Game 3. Advanced Blueprint, Animation, and Sound 4. Unreal Engine, C++, and You 5. Upgrade Activated – Making Bounty Dash with C++ 6. Power Ups for Your Character, Power Ups for the User 7. Boss Mode Activated – Unreal Robots 8. Advanced AI and Unreal Rendering 9. Creating a Networked Shooter 10. Goodbyes and Thank yous Index

Placing the AI in the level and testing


OK! We are done! Now all we have to do is place the AI in the level and test that everything we have done works! Ensure you place the AI at least 1500 units away from the player so that it does not automatically detect the player's location. With the AI in level, press play and you will see something similar to this:

The red lines we are seeing is the debug sphere that is drawn during the sphere check. If you move within these lines, the AI will start to move towards you while pathing around the obstacles thanks to the NavMesh! Once the AI has targeted you, try running outside the bounds of the detection sphere and wait. The AI will stop chasing you and begin to path between the home location and the last known target location.

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