Creating your first sound scape
Sound in games is one of the most important tools that you can leverage to enhance the immersion and enjoyment a player has with your title. UE offers a very easy-to-use sound toolset that we are going to be learning how to utilize. We will be learning how to create 3D sound queues, how to trigger sound effects based off of animation ques
, and how to add global sound volumes to your game scenes.
Importing sounds and sound cues
The first thing we need to do is import the sounds that we will be using to create our ques. All raw sound assets must be added to your content folder then used to create a Sound Cue
object. Sound cues allow you to play sounds from within Blueprints, codebase, and animations at runtime. These objects also allow you to apply any modifications to how our raw sound file is played back during runtime. This means we can perform sound modifications such as modulation, oscillation, attenuation, Doppler effects, and much more from within the...