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Unreal Engine 4 Game Development Essentials

You're reading from   Unreal Engine 4 Game Development Essentials Master the basics of Unreal Engine 4 to build stunning video games

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784391966
Length 266 pages
Edition 1st Edition
Tools
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Authors (2):
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Satheesh P.V Satheesh P.V
Author Profile Icon Satheesh P.V
Satheesh P.V
Satheesh PV Satheesh PV
Author Profile Icon Satheesh PV
Satheesh PV
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Toc

Lightmass Global Illumination

Lightmass is the high-quality static Global Illumination solver created by Epic games. Global Illumination (GI) means the process that simulates indirect lighting (for example, light bouncing and color bleeding from surfaces). In Unreal Engine, light bounces by default with Lightmass and is based on the base color of your material, which controls how much light should bounce from the surface of the object. Even though a more highly saturated color will bounce more light, and a less saturated color will bounce less, it all depends on the scene. In a simple room-like scene, this can be noticeable, whereas if it's an outdoor day scene this might not be that noticeable.

Let's take a quick look at the following scene:

Lightmass Global Illumination

This is a simple scene in unlit mode.

Lightmass Global Illumination

Now I added one Directional Light and this is how it looks with no GI. That means there is only direct lighting and no indirect lighting (meaning there is no light bouncing).

Lightmass Global Illumination

The previous screenshot is with...

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