Chapter 7. Working with Kismet
Dual-classing as a programmer/designer.
As a programmer working within a team, or even as a lone wolf creating a game by yourself, knowing how to use Kismet can be an essential tool when working with the UDK. Instead of relying solely on the Kismet events and actions that come with the UDK, we can expand on them by creating and using our own.
In this chapter we will do the following:
Take a look at what Kismet is and what it is used for
Create our own Kismet events and actions
Learn how to use latent Kismet actions
So with that, let's take a look at Kismet!