Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Prototype stats


Now let's figure out which stats we want to keep track of! In this book, the game we create will have a gladiator arena-styled gameplay. So we will have rounds where the player will fight enemies. To win a round, the player will need to kill all of the enemies; to lose a round, the enemies will have to kill the player.

Here's a list of stats that we want to track:

  • Kills

  • Deaths

  • Total gold

  • Current gold

  • Gold spent

  • Level

  • Rounds won

  • Rounds lost

  • Kill-death ratio

  • Win-lose ratio

  • Time played

Assigning the stats to the player

Now that we know what stats we want to track in our game, let's start our script. Create a new C# script and name it StatTracker. Next, let's add our variables to it; these will be the stats that we track:

int pKills = 0;
int pDeaths = 0;
int pTotalGold = 0;
int pCurrentGold = 0;
int pGoldSpent = 0;
int pLevel = 1;
int pRoundsWon = 0;
int pRoundsLost = 0;
float pKDR = 0.00f;
float pWLR = 0.00f;
float pTimePlayed = 0.00f;

As you can see, the variable names are preceded by the...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime