Mock test
- You are developing a game where your player is inside an office with other staff workers around them. When your player walks to a particular point, a trigger event is called to move the staff into another room with the use of Playable Director.
You notice that when the game is paused and then un-paused, the audio and animation are out of sync with each other.
Which property in the Playable Director component will likely fix this issue?
- Set the wrap mode to Hold.
- Set the update method to DSP.
- Set Initial Time to the current time (the time when the game is paused).
- Set the update method to Unscaled Game Time.
- We have a set of playables linked within our playable graph. We need to remove one of these playables and its inputs.
Which PlayerGraph function should we use?
DestroyOutput
DestroyPlayable
DestroySubgraph
Destroy
- You have developed an eight-ball pool game. One of the testers has come...