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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity 2018!

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789533910
Length 246 pages
Edition 4th Edition
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Authors (3):
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Dr. Davide Aversa Dr. Davide Aversa
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Dr. Davide Aversa
Clifford Peters Clifford Peters
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Clifford Peters
Aung Sithu Kyaw Aung Sithu Kyaw
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Aung Sithu Kyaw
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to AI FREE CHAPTER 2. Finite State Machines 3. Randomness and Probability 4. Implementing Sensors 5. Flocking 6. Path-Following and Steering Behaviors 7. A* Pathfinding 8. Navigation Mesh 9. Behavior Trees 10. Machine Learning in Unity 11. Putting It All Together 12. Other Books You May Enjoy

A* Pathfinding

In this chapter, we, implement the A* algorithm in Unity3D using C#. The A* pathfinding algorithm is widely used in games and interactive applications because of its simplicity and effectiveness. We talked about this algorithm previously in Chapter 1, Introduction to AI. However, here, we'll review the algorithm again, this time from an implementation perspective.

In this chapter, we will look at the following topics:

  • Revisiting the A* algorithm
  • Implementing the A* algorithm
  • Setting up the scene
  • Testing the pathfinder
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