Transforming the Character Controller via script
Applying Root Motion to your character might be a very practical and accurate way to animate it. However, every now and then, you might need to manually control one or two aspects of the character movement. Perhaps you only have an in-place animation to work with, or maybe you want the character's movement to be affected by other variables. In these cases, you will need to override the root motion via script.
To illustrate this issue, this recipe makes use of an animation clip for jumping, which originally moves the character only in the Y-axis. In order to make her move forward or backwards while jumping, we will learn how to access the character's velocity to inform the jump's direction via the script.
Getting ready
For this recipe, we have prepared a Unity Package named Jumping
, containing a basic scene that features an animated character. The package can be found inside the 1362_07_05
folder, along with the animation clip called Swat@rifle_jump...