Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

Arrow left icon
Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Flipping a sprite horizontally


Perhaps the simplest 2D animation is a simple flip, from facing left to facing right, or facing up to facing down, and so on. In this recipe we'll add a cute bug sprite to the scene, and write a short script to flip its horizontal direction when the Left and Right arrow keys are pressed.

Getting ready

For this recipe, we have prepared the image you need in a folder named Sprites in folder 1362_03_01.

How to do it...

To flip an object horizontally with arrow key presses, follow these steps:

  1. Create a new Unity 2D project.

  2. Import the provided image EnemyBug.png.

  3. Drag an instance of the red Enemy Bug image from the Project | Sprites folder into the scene. Position this GameObject at (0, 0, 0) and scale to (2, 2, 2).

  4. Add an instance of C# script class BugFlip as a component to your Enemy Bug GameObject:

    using UnityEngine;
    using System.Collections;
    
    public class BugFlip : MonoBehaviour {
      private bool facingRight = true;
    
      void Update() {
        if (Input.GetKeyDown(KeyCode...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime