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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
Languages
Tools
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Saving and loading player data – using static properties

Keeping track of the player's progress and user settings during a game is vital to give your game a greater feel of depth and content. In this recipe, we will learn how to make our game remember the player's score between the different levels (scenes).

Getting ready

We have included a complete project in a Unity package named game_HigherOrLower in the 1362_10_04 folder. In order to follow this recipe, we will import this package as the starting point.

How to do it...

To save and load player data, follow these steps:

  1. Create a new 2D project and import the game_HigherOrLower package.
  2. Add each of the scenes to the build in the sequence (scene0_mainMenu, then scene1_gamePlaying, and so on).
  3. Make yourself familiar with the game by playing it a few times and examining the contents of the scenes. The game starts on the scene0_mainMenu scene, inside the Scenes folder.
  4. Let's create a class to store the number of correct and incorrect...
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