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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – animation interrupts


The trouble is that we're telling the character to play his "catch" animation when he collides with a stein, but it's not happening. We see, at best, the first frame of that animation, and then it's interrupted by either the "idle" or "step" animation:

  1. Luckily, we can add a condition to the script to prevent these glory-hog animations from playing if we're trying to catch a beer stein. Dip back into your CharacterScript and make these changes:

    if(lastX != transform.position.x) {
      if(!isMoving) {
        isMoving = true;
        if(!animation.IsPlaying("catch")){
          animation.CrossFade("step");
        }
      }
    } else {
      if(isMoving) {
        isMoving = false;
        if(!animation.IsPlaying("catch")) {
          animation.CrossFade("idle");
        }
      }
    }

    By wrapping the animation.Play calls in these animation.isPlaying conditionals, we can ensure that the character isn't busy playing his catch animation when we determine it's time to step or idle. Remember that!

  2. Save the script...

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