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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time to grow


The theme in all of this is "growth". Since its release, Unity has made a huge splash in the game development world by offering a suite of tools that blew the lid off of 3D browser-based gaming, while making it easier for people without serious C-based programming knowledge to develop for once-unfathomable devices.

It's a complete cliché, but practice really is the one thin line separating you from developing those big projects you put up in jars on the shelf at the beginning of the book. Start building a game with what you know. With each project, set a new attainable challenge for yourself. This book has taught you how to set lights in a flat-looking hallway environment. But you've heard this term "lightmap" when reading about 3D games and models. What's that all about? Well, why not build a new game using the skills you've already developed, and commit to incorporating one lightmapped object in it? When you finish the game, you'll have added one extra tool to your tool belt...

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