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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Chapter 4. Player Characters and Further Scripting

In this chapter, we'll expand the island scenario that we created in the previous chapter by taking a look at the construction of the player character that you have already added to the island. This object is an example of a first-person perspective player character. But how does its combination of objects and components achieve this effect?

We will take a look under the hood of this prefab while looking at how each of the components work together to create our player character.

As we have already added our prefab to the game scene, it would be all too easy to continue with the development and accept that this object just works. Whenever you are implementing any externally created assets, you should make sure that you always try to understand how they work—even if you cannot recreate them yourself just yet. Otherwise, if anything needs adjusting or goes wrong, you'll be in the dark, which can be detrimental when asking others for help.

With...

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