Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2022 Mobile Game Development

You're reading from   Unity 2022 Mobile Game Development Build and publish engaging games for Android and iOS

Arrow left icon
Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781804613726
Length 480 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
Arrow right icon
View More author details
Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Gameplay/Development Setup
2. Chapter 1: Building Your Game FREE CHAPTER 3. Chapter 2: Project Setup for Android and iOS Development 4. Part 2: Mobile-Specific Features
5. Chapter 3: Mobile Input/Touch Controls 6. Chapter 4: Resolution-Independent UI 7. Chapter 5: Advanced Mobile UI 8. Chapter 6: Implementing In-App Purchases 9. Chapter 7: Advertising Using Unity Ads 10. Chapter 8: Integrating Social Media into Our Project 11. Part 3: Game Feel/Polish
12. Chapter 9: Keeping Players Involved with Notifications 13. Chapter 10: Using Unity Analytics 14. Chapter 11: Remote Config 15. Chapter 12: Improving Game Feel 16. Chapter 13: Building a Release Copy of Our Game 17. Chapter 14: Submitting Games to App Stores 18. Chapter 15: Augmented Reality 19. Index 20. Other Books You May Enjoy

Building Your Game

As we start on our journey of building mobile games using the Unity game engine, it’s important that you are familiar with the engine itself before we dive into the specifics of building things for mobile platforms. Although there is a chance that you’ve already built a game and want to transition it to mobile, there will also be those of you who haven’t touched Unity before or may not have used it in a long time. This chapter will act as an introduction to newcomers and a refresher for those coming back, and it will provide some best practices for those who are already familiar with Unity. While you may skip this chapter if you’re already familiar with Unity, I think it’s also a good idea to go through the project so that you know the thought processes behind why the project is made in the way that it is, so that you can keep it in mind for your own future titles.

In this chapter, we will build a 3D endless runner game in the same vein as Imangi Studios LLC’s Temple Run series. In our case, we will have a player who will run continuously in a certain direction and dodge the obstacles that are in their way. We can also add additional features to the game easily, as the game will endlessly have new things added to it.

This chapter will be split into several topics. It will contain simple, step-by-step processes for you to follow. Here is an outline of our tasks:

  • Setting up the project
  • Creating the player
  • Moving the player through a C# script
  • Improving scripts using attributes and XML comments
  • Update function versus FixedUpdate function
  • Having the camera follow our player
  • Creating a basic tile
  • Making the game endless
  • Creating obstacles
You have been reading a chapter from
Unity 2022 Mobile Game Development - Third Edition
Published in: Jun 2023
Publisher: Packt
ISBN-13: 9781804613726
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime