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Unity 2021 Shaders and Effects Cookbook

You're reading from   Unity 2021 Shaders and Effects Cookbook Over 50 recipes to help you transform your game into a visually stunning masterpiece

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781839218620
Length 484 pages
Edition 4th Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Post Processing Stack 2. Chapter 2: Creating Your First Shader FREE CHAPTER 3. Chapter 3: Working with Surface Shaders 4. Chapter 4: Working with Texture Mapping 5. Chapter 5: Understanding Lighting Models 6. Chapter 6: Physically Based Rendering 7. Chapter 7: Vertex Functions 8. Chapter 8: Fragment Shaders and Grab Passes 9. Chapter 9: Mobile Shader Adjustment 10. Chapter 10: Screen Effects with Unity Render Textures 11. Chapter 11: Gameplay and Screen Effects 12. Chapter 12: Advanced Shading Techniques 13. Chapter 13: Shader Graph – 2D 14. Chapter 14: Shader Graph – 3D 15. Other Books You May Enjoy

Scrolling textures by modifying UV values

One of the most common texture techniques used in today's game industry is the process of allowing you to scroll the textures over the surface of an object. This allows you to create effects such as waterfalls, rivers, and lava flows. It's also a technique that is the basis of creating animated sprite effects, but we will cover this in a subsequent recipe of this chapter. First, let's see how we will create a simple scrolling effect in a Surface Shader.

Getting ready

To begin this recipe, you will need to create a new shader file (ScrollingUVs) and material (ScrollingUVMat) in a similar manner to how we've created our shader files previously. This will set us up with a nice clean shader that we can use to study the scrolling effect by itself.

How to do it...

To begin with, we will launch our new shader file that we just created and enter the code mentioned in the following steps:

  1. The shader will need...
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