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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Avoiding errors due to an empty array

Let's make our code a little more robust so that it can cope with the issue of an empty spawnPoints array; that is, when no objects are tagged as Respawn in the scene.

To cope with no objects being tagged as Respawn, we need to do the following:

  1. Improve our Start() method in the C# script class called SpawnPointManager so that an error is logged if the array of the objects tagged as Respawn is empty:
  void Start() {
spawnPoints = GameObject.FindGameObjectsWithTag("Respawn");

// logError if array empty
if(spawnPoints.Length < 1)
Debug.LogError ("SpawnPointManagaer - cannot find any objects
tagged 'Respawn'!");
}
  1. Improve the RandomSpawnPoint() and NearestSpawnpoint() methods in the C# script class called SpawnPointManager so that they still return a value (that is, null), even if the array is empty:
    public GameObject RandomSpawnPoint ...
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