Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

Arrow left icon
Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Importing assets

As with all of the previous projects, there will be some assets we don't create ourselves. For this project, we will import packages for the terrain and character models as creating them is not crucial for understanding AI. We'll import those assets into an empty project:

  1. Create a new 3D project. The details on this are covered in Chapter 1, Exploring the Fundamentals of Unity.
  2. Navigate to the UAS online at https://assetstore.unity.com.
  3. Search for Low-Poly Simple Nature Pack. This pack will become the terrain for our AI agents.
  4. Select Add to My Assets as shown in Figure 8.2:

    Figure 8.2 - Adding the terrain pack to your asset collection

    We also need a terrifying enemy that will patrol and chase the player—striking fear into anyone that enters its territory. Once again, we'll use a premade asset for this, although you could create your own by using the 3D modeling software.

  5. In the UAS, search for Chick Mega Toon Series and...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image