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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Toc

Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Code implementation details

Obviously, the most important part of any project is actually to implement what we want to accomplish. We want this project to play a literary quote from a list of audio samples automatically. To do this, we need an audio source and audio clips. We also want this project to take advantage of ARKit to run, so we need to write a C# class that utilizes features from the ARKit plugin that is exposed from the Objective-C and C++ libraries.

Let’s open up the ARHitCube class, fill in the details, and explain what is happening at the same time. I should note that very similar code is already provided in the script file called UnityARHitTestExample; I created this script to be able to show only what is needed and to be able to explain the workflow/thoughts necessary for creating the functionality we need:

using System;
using System.Collections.Generic...
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