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Unity 2018 Augmented Reality Projects

You're reading from   Unity 2018 Augmented Reality Projects Build four immersive and fun AR applications using ARKit, ARCore, and Vuforia

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788838764
Length 358 pages
Edition 1st Edition
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Author (1):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
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Table of Contents (10) Chapters Close

Preface 1. What AR is and How to Get Set up 2. GIS Fundamentals - The Power of Mapping FREE CHAPTER 3. Censored - Various Sensor Data and Plugins 4. The Sound of Flowery Prose 5. Picture Puzzle - The AR Experience 6. Fitness for Fun - Tourism and Random Walking 7. Snap it! Adding Filters to Pictures 8. To the HoloLens and Beyond 9. Other Books You May Enjoy

Censored - Various Sensor Data and Plugins

I hope you'll excuse the cheeky pun in the title. In this chapter, we will discuss the various sensors that we can access through the various SDKs provided to us. This includes ARKit, Vuforia, ARCore, Swift API, and the Java API. Now, the reason we will be going with this route is because there are some things in the core APIs that are not exposed in the SDKs provided to Unity but that we can leverage using native plugins with wrapper calls in C#. To break this up, to be a little more succinct without going outside of the bounds of this book, I will not be teaching the syntax of the Java or Swift programming languages; there are already some fantastic books that have been written by other Packt authors that cover this material, such as Beginning Swift (https://www.packtpub.com/application-development/beginning-swift) and Java...

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