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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Setting up the basic postprocessing pipeline


Besides rendering a scene in 3D, Three.js also allows you to add postprocessing effects to the final output. With postprocessing, you can take the final rendered 2D image and apply all different kinds of filters to it. You could, for instance, add specific blurring effects, sharpen specific colors, and much more. In this recipe, we'll show you how to set up a postprocessing pipeline in Three.js, which you can use to add effects to the final rendered scene.

Getting ready

To work with postprocessing in Three.js, you need to include a number of additional JavaScript files from the Three.js distribution. For this recipe, the following JavaScript files should be added to your HTML page:

  <script src="../libs/postprocessing/CopyShader.js"></script>
  <script src="../libs/postprocessing/EffectComposer.js"></script>
  <script src="../libs/postprocessing/RenderPass.js"></script>
  <script src="../libs/postprocessing...
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