Softening lights by adding ambient lighting
When you add lights to a scene, the result might look a bit harsh. You can see a strong contrast between the areas that receive lights and those that don't. When you look at real-life lighting, everything is a bit softer and almost every surface will receive some light, most often reflected from other surfaces. In this recipe, we'll show you how you can soften the light usage in your scene using THREE.AmbientLight
.
Getting ready
There are no steps required to get ready for this recipe. To see the final result in action, we provided an example, which you can see by opening the 05.03-soften-lights.html
example in your browser. You will find something similar to the following screenshot:
With the menu in the top-right section, you can enable or disable THREE.AmbientLight
to see the effect THREE.AmbientLight
object has.
How to do it...
THREE.AmbientLight
is the simplest of lights to use. As it applies light to the complete scene, there is no need to position...