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Three.js Cookbook

You're reading from   Three.js Cookbook Over 80 shortcuts, solutions, and recipes that allow you to create the most stunning visualizations and 3D scenes using the Three.js library

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Product type Paperback
Published in Jan 2015
Publisher Packt
ISBN-13 9781783981182
Length 300 pages
Edition 1st Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Toc

Table of Contents (9) Chapters Close

Preface 1. Getting Started 2. Geometries and Meshes FREE CHAPTER 3. Working with the Camera 4. Materials and Textures 5. Lights and Custom Shaders 6. Point Clouds and Postprocessing 7. Animation and Physics Index

Softening lights by adding ambient lighting


When you add lights to a scene, the result might look a bit harsh. You can see a strong contrast between the areas that receive lights and those that don't. When you look at real-life lighting, everything is a bit softer and almost every surface will receive some light, most often reflected from other surfaces. In this recipe, we'll show you how you can soften the light usage in your scene using THREE.AmbientLight.

Getting ready

There are no steps required to get ready for this recipe. To see the final result in action, we provided an example, which you can see by opening the 05.03-soften-lights.html example in your browser. You will find something similar to the following screenshot:

With the menu in the top-right section, you can enable or disable THREE.AmbientLight to see the effect THREE.AmbientLight object has.

How to do it...

THREE.AmbientLight is the simplest of lights to use. As it applies light to the complete scene, there is no need to position...

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