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The Kaggle Book

You're reading from   The Kaggle Book Data analysis and machine learning for competitive data science

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801817479
Length 534 pages
Edition 1st Edition
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Authors (2):
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Luca Massaron Luca Massaron
Author Profile Icon Luca Massaron
Luca Massaron
Konrad Banachewicz Konrad Banachewicz
Author Profile Icon Konrad Banachewicz
Konrad Banachewicz
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Toc

Table of Contents (20) Chapters Close

Preface
1. Part I: Introduction to Competitions
2. Introducing Kaggle and Other Data Science Competitions FREE CHAPTER 3. Organizing Data with Datasets 4. Working and Learning with Kaggle Notebooks 5. Leveraging Discussion Forums 6. Part II: Sharpening Your Skills for Competitions
7. Competition Tasks and Metrics 8. Designing Good Validation 9. Modeling for Tabular Competitions 10. Hyperparameter Optimization 11. Ensembling with Blending and Stacking Solutions 12. Modeling for Computer Vision 13. Modeling for NLP 14. Simulation and Optimization Competitions 15. Part III: Leveraging Competitions for Your Career
16. Creating Your Portfolio of Projects and Ideas 17. Finding New Professional Opportunities 18. Other Books You May Enjoy
19. Index

Connect X

In this section, we demonstrate how to approach the simple problem of playing checkers using heuristics. While not a deep learning solution, it is our view that this bare-bones presentation of the concepts is much more useful for people without significant prior exposure to RL.

If you are new to the concept of using AI for board games, the presentation by Tom van de Wiele (https://www.kaggle.com/tvdwiele) is a resource worth exploring: https://tinyurl.com/36rdv5sa.

The objective of Connect X is to get a number (X) of your checkers in a row – horizontally, vertically, or diagonally – on the game board before your opponent. Players take turns dropping their checkers into one of the columns at the top of the board. This means each move may have the purpose of trying to win for you or trying to stop your opponent from winning.

Figure 12.1: Connect X board

Connect X was the first competition that introduced agents: instead of a static submission...

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