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The FPGA Programming Handbook

You're reading from   The FPGA Programming Handbook An essential guide to FPGA design for transforming ideas into hardware using SystemVerilog and VHDL

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781805125594
Length 550 pages
Edition 2nd Edition
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Authors (2):
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Guy Eschemann Guy Eschemann
Author Profile Icon Guy Eschemann
Guy Eschemann
Frank Bruno Frank Bruno
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Frank Bruno
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introduction to FPGA Architectures FREE CHAPTER 2. FPGA Programming Languages and Tools 3. Combinational Logic 4. Counting Button Presses 5. Let’s Build a Calculator 6. FPGA Resources and How to Use Them 7. Math, Parallelism, and Pipelined Design 8. Introduction to AXI 9. Lots of Data? MIG and DDR2 10. A Better Way to Display – VGA 11. Bringing It All Together 12. Using the PMOD Connectors – SPI and UART 13. Embedded Microcontrollers Using the Xilinx MicroBlaze 14. Advanced Topics 15. Other Books You May Enjoy
16. Index

Project 14 – Bringing it all together

You should take a moment to consider the path you’ve taken over the course of the book. In the beginning, you toggled some switches and lit some lights. You’ve built some simple designs, such as a calculator and a traffic light controller. You’ve captured and converted temperature sensor information, captured audio data, and displayed data on a VGA monitor.

Now, we’ll look back on these projects to gather a few of them and combine them into a final design. The base will be the VGA we created in Chapter 10, A Better Way to Display – VGA. This will allow us to easily display text or graphics. In the previous section, we simulated the PS/2. However, we haven’t seen it in operation. Luckily, every keypress generates at least 3 bytes – 1 byte for keydown and 2 bytes for keyup for most keys. We can come up with a clever way of displaying this to the screen. Finally, we can look at the audio...

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