Technical requirements
As mentioned previously, it’s crucial that you’ve read and followed the instructions provided in Chapter 9, Creating an Online Adventure Prototype. Here, in this chapter, we are going to use the final product you should have by the end of the previous chapter. You can access the resources for this chapter in the repository provided in the following link:
https://github.com/PacktPublishing/The-Essential-Guide-to-Creating-Multiplayer-Games-with-Godot-4.0
With the result of Chapter 9, Creating an Online Adventure Prototype, ready, we can move on to understanding how we can improve it.