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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Informing the GameScene class when the player dies


So far, the GameScene class is oblivious to whether the player is alive or dead. We need to change that in order to use our new gameOver function. Open Player.swift, locate the die function, and add the following code at the bottom of the function:

// Alert the GameScene: 
if let gameScene = self.parent as? GameScene { 
    gameScene.gameOver() 
} 

We access GameScene by traveling up the node tree. The Player node's parent is the GameScene class.

Run the project and die. You should see the two new buttons appear after death, as shown here:

Good work. The buttons are displaying properly, but nothing happens yet when we tap on them. To complete our restart menu, we simply need to implement tap events for the two new buttons in the GameScene class's touchesBegan function.

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