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Swift Game Development

You're reading from   Swift Game Development Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0

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Product type Paperback
Published in Sep 2018
Publisher Packt
ISBN-13 9781788471152
Length 434 pages
Edition 3rd Edition
Languages
Tools
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Authors (2):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
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Toc

Table of Contents (20) Chapters Close

Preface 1. Designing Games with Swift 2. Sprites, Camera, Action! FREE CHAPTER 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-Ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine – HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing out in the Crowd with Advanced Features 11. Introduction to SceneKit 12. Choosing a Monetization Strategy 13. Integrating with Game Center 14. Introduction to Spritekit with ARKit 15. Introduction to Scenekit with ARKit 16. Publishing the Game on the App Store 17. Multipeer Augmented Reality Other Books You May Enjoy Index

Create the App in the itunesconnect portal

Open up itunesconnect.apple.com and log in. Once logged in, click on My Apps and the + icon to create a New App:

Create the App in the itunesconnect portal

Select the platform as iOS; for Name, give the name of the app; choose the Primary Language; choose the Bundle ID from the drop-down list; and provide a SKU number. For the SKU, if this is your first game, enter 001:

Create the App in the itunesconnect portal

Once the app is created, go to the App Information tab. Here, we have to fill in some more information.

We have to fill in the details of the Localizable information, where we can add a subtitle for the game and provide a privacy policy URL:

Create the App in the itunesconnect portal

When we scroll down, we can specify the Category of the app:

Create the App in the itunesconnect portal

For the Main Category, I selected Games, and for the Sub-Category, I selected Action and then Adventure.

That's it for this section. Next, select Pricing and Availability on the tab on the left.

For pricing, I chose the free option; if you would like your app to be paid, you can select the price of your choice.

For availability...

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